Welcome | Sign In
ECommerceTimes.com
Television

Virtual Me Crosses Game, TV Barrier

Print Version
E-Mail Article
Reprints
Virtual Me Crosses Game, TV Barrier

EA and Endemol are partnering to launch Virtual Me, an avatar-based offering that will allow users to participate in virtual versions of several TV talent shows and game shows. Virtual Me users can also socialize and form relationships with other virtual avatars, much the way they currently do in Linden Lab's "Second Life."


Increase Customer Sales with VerticalResponse Email Marketing! Quickly and easily send email newsletters, coupons & sales announcements to your customers – no technical expertise needed. Sign up for your Free Trial today and send 100 emails on us!

Electronic Arts (Nasdaq: ERTS) (EA) and Endemol announced Monday that they are partnering on Virtual Me, a new avatar-based offering in digital entertainment that is expected to span the worlds of TV and video games.

The technology combines cutting-edge avatar creation technology from EA with popular TV formats from Endemol to give consumers a way to meet, compete and socialize in online digital worlds, company officials said. It is due to debut "in the coming months" in an online edition of Endemol's top-rated "Big Brother" reality TV show, the firms stated.

An easy-to-use tool will allow users to create lifelike cyberclones with customized appearances and identities. Users can then participate, via their avatars, in virtual versions of TV talent shows like "Fame Academy" and "Operacion Triunfo," and game shows like "Deal or No Deal" and "1 vs. 100."

Creating Virtual Competitions

Virtual Me users can also socialize and form relationships with other virtual avatars, much the way they currently do in Linden Lab's "Second Life."

"With Virtual Me, we are at the forefront of a new, hybrid form of entertainment that takes gaming beyond the console," said Gerhard Florin, executive vice president and general manager for Electronic Arts International. "Endemol is a great partner to help us bring together the best of TV and video games for an offering that can appeal to mass market audiences and change the face of entertainment."

Avatar-based games have been very popular in Asia for some time already, and now "it seems there's an invasion of avatar games into the Western world," Michael Cai, director of broadband and gaming for Parks Associates, told TechNewsWorld. "With 'Second Life,' Nintendo Wii and Sony (NYSE: SNE) PlayStation Home, it seems all the major players are interested in testing the idea."

No one yet knows how large the potential U.S. market for avatar-based games really is, Cai added, but "anecdotally, I think Nintendo Mii has been very popular."

These games offer entertaining personalization to players, and can also be used for advertisement purposes, he said. "You can wear Nike shoes and clothes on your avatar," he explained. "A lot of Asian gamers would spend money to buy items for their avatars, so it could be a good vehicle for that purpose as well."

Commercial Potential

"Virtual social environments have huge potential for advertising and purchasing real-world products," agreed Ted Pollak, senior analyst for the gaming industry at Jon Peddie Research.

"Right now it's just a fun way for people to have their own little space virtually, where they can go to an arcade or a bowling alley and have fun," Pollak told TechNewsWorld. "Ultimately, though, there's way more you could do, like go into a Sony store and buy a Walkman for delivery to your real house."

Virtual Me also promises to blur the definition of what constitutes a video game, Pollak added. "Electronic Arts is a video game company doing something many people would call more of a serious game," he said.

Overall, the phenomenon appears to be growing. "People love to express themselves, and when it's in 3-D, they can do that even better," Pollak said. "It's still a bit fringe and forward-thinking, but I believe it will be big."


Print Version E-Mail Article Reprints More by Katherine Noyes


More by Katherine Noyes

FOSS and the Google Question
November 19, 2009
How FOSSy is Google, really? "I find it kinda funny that folks tout that Google uses Linux when the most useful tool they have developed -- the Google FS -- they keep internally and therefore don't have to share the code!" observed Slashdot blogger hairyfeet. "So how exactly is Google different from MSFT and Apple, who have both in the past locked up free code for themselves?"
Can T-Mobile Get Its Groove Back?
November 18, 2009
T-Mobile may have a hard time pulling itself out of a swamp of customer discontent if it doesn't reverse course soon. The wireless carrier has been having some bad luck that has only been compounded by some poor decisions. "It takes a long time and much effort to build customer confidence, but a very short time to lose it," remarked telecom analyst Jeff Kagan.
Microsoft Goof - One Small Snag in a Code-Licensing Quagmire
November 17, 2009
Microsoft will open source the code to a Windows 7 tool in order to rectify the erroneous inclusion of code licensed under the GPL. Redmond's response to the problem "does indicate a growing maturity with respect to free and open source licenses," said RedMonk analyst Stephen O'Grady.
Don't miss a story -- sign up for our FREE e-mail newsletters and view the latest headlines at a glance.
Tech News Flash [ View Sample ]
E-Commerce Minute [ View Sample ]
ECT News Network Weekly Newsletter [ View Sample ]
Shortcuts
ECT News Network Information
Reader Services
Corporate
ECT News Network