Welcome | Sign In
ECommerceTimes.com
Business

Philips, Microsoft Seal Software Deal

Print Version
E-Mail Article
Reprints
Philips, Microsoft Seal Software Deal

As the consumer electronics and personal computing worlds continue to converge, the companies believe high-quality digital media technologies are bridging the two arenas and enabling new and exciting scenarios that deliver a shared vision of multimedia content available anytime, anywhere.


Increase Customer Sales with VerticalResponse Email Marketing! Quickly and easily send email newsletters, coupons & sales announcements to your customers – no technical expertise needed. Sign up for your Free Trial today and send 100 emails on us!

Microsoft (Nasdaq: MSFT) announced today that Philips Electronics (NYSE: PHG) has agreed to use its software for playing digital audio and video on its semiconductors and consumer electronics products. Analysts called the deal Increase Customer Sales with Email Marketing -- Free Trial from VerticalResponse a significant win for Microsoft.

Under the terms of the non-exclusive deal, Philips said it will support Microsoft Windows Media digital content format and digital rights management technology in its Nexperia family of media receivers, personal video recorders, portable audio players, IP set-top boxes and video phones.

Windows Media support for Nexperia in-car solutions and next-generation digital TV systems will follow later in the year. Philips said it will also will add Windows Media to currently supported formats in its Mobile Infotainment and Streamium products this month.

Conquering New Ground

Inside Digital Media senior analyst Phil Leigh told the E-Commerce Times that the agreement is an official recognition of Microsoft's Windows Media player and DRM technology.

He said that recognition paves the way for the software giant to establish itself in an important emerging market.

"Consumer electronics devices are going digital. Clearly Microsoft wants to establish hegemony in the digital media platform as it has in computing," Leigh said. "This is a step in the right direction. It means that Microsoft is a factor. It is an admission by Philips that Microsoft is probably going to play an important role in digital consumer electronics devices."

Converging Personal Technologies

As the consumer electronics and personal computing worlds continue to converge, the companies believe high-quality digital media technologies are bridging the two arenas and enabling new and exciting scenarios that deliver a shared vision of multimedia content available anytime, anywhere.

"The Internet is becoming increasingly vital as a means of multimedia content distribution," said Frans van Houten, president and CEO, Philips Semiconductors. "As the flow of content between PCs and digital media players increases, adding this technology to the Nexperia platforms offers a simple solution to ensure that, regardless of the device on which a video is being viewed or a song being played, it looks and sounds great every time."

Connected Planet

Rudy Provoost, CEO of Philips Consumer Electronics, said the company sees this initiative as a next step in the realization of the Connected Planet -- the company's vision of a world where consumers can access content anywhere, anytime.

"The essence of this initiative is to provide consumers, in addition to the currently supported formats, wireless access to a growing number of digital photos, music and videos on their PC and Internet, which they can enjoy on their TVs, home entertainment systems and stereos everywhere in the home," he said.


Print Version E-Mail Article Reprints More by Jennifer LeClaire


More by Jennifer LeClaire

The Digital Car: Cool Automotive Accessories, Part 2
January 16, 2007
Not all the latest high-tech automotive electronics are built to entertain. Many give the driver more information and more control. Vehicle tracking devices can tell where the car is at any time, software installed in a smartphone can turn off a vehicle's security system whenever the owner approaches, and diagnostic tools can tell what's wrong with the engine -- and how much it'll be to fix it.
'World of Warcraft' Wows 8 Million Subscribers
January 12, 2007
"World of Warcraft," the massively multiplayer online role-playing game, has reached the 8 million subscriber mark. Since debuting in North America in Nov. 2004, "World of Warcraft" has become the most popular MMORPG in the world. The franchise is available in seven different languages and is played on at least four continents.
AT&T Bids Goodbye to Cingular Brand
January 12, 2007
Starting Monday, AT&T will launch a multimedia campaign to transition the Cingular Wireless brand name into its advertising and customer communications. The campaign will integrate popular imagery, phrases and icons from Cingular's traditional advertising, including the "raising the bar" tagline, the "Jack" character and the color orange.
Don't miss a story -- sign up for our FREE e-mail newsletters and view the latest headlines at a glance.
Tech News Flash [ View Sample ]
E-Commerce Minute [ View Sample ]
ECT News Network Weekly Newsletter [ View Sample ]
Shortcuts
ECT News Network Information
Reader Services
Corporate
ECT News Network