By Jim Offner E-Commerce Times
05/07/08 10:32 AM PT
Blockbuster sales of Take-Two's "Grand Theft Auto IV" may have major implications on Electronic Arts' takeover bid for the company. The controversial game netted $500 million in opening week sales, far surpassing first-week sales of "Halo 3" and "Pirates of the Caribbean: At World's End."
Take-Two Interactive Software is reporting record-setting sales of US$500 million for "Grand Theft Auto IV," with more than 6 million units sold in just one week.
"We knew 'Grand Theft Auto IV' would break new ground in terms of the player's experience. ... Now, it has broken sales and rating records as well," said Strauss Zelnick, Take-Two's chairman.
Sales of $310M in First Day
The company sold 3.6 million units, worth about $310 million, on April 29, the first day of the game's release. The game's first-week performance was the largest launch in the history of the video-game sector, Take-Two noted.
"GTA IV" sales are astounding, said Mike Hickey, a gaming industry analyst with Janco Partners.
"This is one of the most powerful entertainment properties ever," he told the E-Commerce Times. "I'd say it is a proven franchise."
"GTA IV" is setting sales standards that far surpassed anything else -- including "Halo 3," which drew in $300 million in its first-week sales, Hickey asserted. "The biggest release before it was 'Pirates [of the Caribbean: At World's End],' at about $404 million [in its opening week]," Hickey noted. "Not only is this setting records, it's crushing them. It's truly remarkable. To do a half-billion dollars in a week, if your jaw is not on the ground, it has fallen off entirely."
Will EA Upgrade Its Offer?
Sales of "GTA IV" may have game-changing implications on Electronic Arts' (Nasdaq: ERTS) pending $2 billion takeover bid for Take-Two.
On April 18, EA extended its tender offer to buy the company, but lowered its bid by 26 cents per share after Take-Two shareholders voted more shares for its top management, Zelnick Media. The deadline for Take-Two to accept EA's bid at US$25.74 per share is now May 16.
"It gives them a lot of leverage," Hickey commented. "It's likely that, with the game's success , they'll raise their earnings projections, and they'll say [the current offer] is an even greater discount. This game could do $1.2 billion in sales by the end of 2009. One game that does that will likely result in a company that has no debt, a couple of million dollars in cash, a basket of other successful titles and a lot of synergy."
EA might be well advised to restructure its offer, given the success of "GTA IV." "EA, if they remain dogmatic at their bid -- there's no way this deal gets done," he added, adding that the chances of the deal going through under current circumstances might be no better than 50-50.
"They really dug themselves into a hole," Hickey said of EA.
Take-Two shares were up 6 cents, to $26.41, Wednesday on the Nasdaq stock exchange. The company's stock had a year-on-year range of $11.82 and $27.61.
"I think we can learn a lot from Microsoft (Nasdaq: MSFT) and Yahoo, that the eagle element can destroy a lot of potentially accretive deals," Hickey said.
Impacting Other Sales
Meanwhile, the initial splash of "GTA IV" is likely to spill over into other areas in the retail electronics business, said Michael Souers, retail analyst with Standard & Poor's.
"Obviously, there's an incremental boost to Gamestop and other retailers," he told the E-Commerce Times. "I know of people who have gone out and bought a new PlayStation 3 just to buy the game. So, there's a boost to hardware, as well."
Retailers like Best Buy (NYSE: BBY), which sell "GTA IV," could see some positive gains beyond game sales, Souers noted. "There could be incremental boost to Best Buy if people go in and buy 'Grand Theft Auto [IV]' and see something else on the shelves.
"Surely, it's a strong boost for the electronics retailers in general, and proves the gaming industry, which is cyclical, is really at a strong point in its cycle right now. The cycle has been stronger and broader than anyone could have predicted," he concluded.
'Rock Band' Helps Drum Up 33 Percent Profit Growth for Viacom May 02, 2008
"Rock Band" sales helped boost Viacom's earnings during the first quarter. The entertainment conglomerate earned $270 million, a 33 percent increase when compared with its $203 million in profit during the year-ago quarter.
Related Stories
The Cost of ID Theft, Part 2: Fixing the System February 06, 2008
The costs as well as the volume of ID thefts continue to rise. Estimated business losses per victim increased by about $7,500 from 2003 to 2004, from $41,717 to $49,254, according to the Identity Theft Resource Center. Reported costs per record were $197 last year, according to the Ponemon Institute's third annual study.
The Cost of ID Theft, Part 1: Beyond Dollars and Cents February 05, 2008
The ultimate cost to ID theft victims varies across industries, Uriel Maimon, senior researcher for the software firm RSA, told the E-Commerce Times. "In the banking and electronic commerce industries, the end user is usually indemnified, and most of the damage is done to the business. The end users are usually affected by the trauma and paperwork of the experience but can usually recuperate most of their losses."
Developing Best Practices to Combat ID Theft, Part 1 March 01, 2007
"According to the Federal Trade Commission, identity theft accounts for almost 40 percent of all fraud complaints," Absolute Software CEO John Livingston told the E-Commerce Times. "With the popularity of mobile technologies such as laptop computers, people are more prone than ever to having their personal information stolen."
Related News Alerts
More by Jim Offner
Enterprise Sponsors and the Open Source Community: An Uneasy Symbiosis? February 13, 2009
The open source community is not quite as free-wheeling as it was a decade ago. Now, industry titans like IBM and even one-time nemesis Microsoft are part of the ecosystem, blurring the lines between open and proprietary models.
Standing Out in the App Store Crowd February 10, 2009
iPhone users are crazy about all the slick new apps they can uncover at the App Store, but the size of the catalog means that most developers -- and their precious creations -- are languishing in the cobwebby corners. How does the creator of the coolest app ever get the word out to the legions of iPhone and iPod touch users who might want to part with a few bucks to own it?
Alternative-Alternative Energies: What's Next? January 28, 2009
Alternative energies such as biofuels and solar and wind power aren't very alternative anymore. Now, there are "alternative-alternative" or "operational" technologies to take their places on the fringe: geothermal, tidal and passive nuclear energies, for example.