By Jay Lyman TechNewsWorld Part of the ECT News Network
09/03/04 11:53 AM PT
The Entertainment Software Association (ESA) said earlier this year that while gaming industry revenue was up, the portion of it derived from violent and mature-rated games was down. Industry observers agree that the health of the U.S. computer game industry is highly dependent on big hit titles, a lack of which helped to harm Acclaim.
How Much is 'Free' Costing You? Learn how DaveRamsey.com saw a 567% uplift in ROI with Omniture. This complimentary guide and webinar cover the most important factors in selecting an analytics solution. Download Now.
In a move that might be repeated by other game makers struggling with the same issues of limited markets and console-centric development, Acclaim Entertainment announced it is filing for bankruptcy.
The announcement from Acclaim comes as little surprise because the company has warned of its financial troubles and suffered both from licensee lawsuits and from delisting from the Nasdaq Stock Market.
However, the 17-year-old company's failure follows a general industry trend toward catering to or relying on the smaller hard-core gamer audience. That trend might provoke similar bad-news announcements from other U.S. game developers, Parks Associates analyst Michael Cai told TechNewsWorld.
"I think there's an over-reliance on hard-core gamers," Cai said. "In the last few years, there's been a lot of talk about the booming gaming industry, but it's actually a vicious cycle. The number of hard-core gamers is limited, so the market is just that big."
Software Slide
Acclaim has suffered from sagging sales of games, most of which have been aimed at the console markets -- Microsoft's (Nasdaq: MSFT) Xbox, Sony's (NYSE: SNE) PlayStation and Nintendo's Game Cube -- with only some titles for PCs. In its quarterly earnings report last July, the New York-based company reported a net loss of US$56.4 million.
Industry observers faulted Acclaim for market missteps and poor management, but they also blamed an increase in the cost of participating in the gaming software industry as a reason for Acclaim's falter. With increasingly demanding graphics and other technology, the costs to produce a game have gone up along with the need for more money to market those titles, Cai said.
Cai also said that like many other U.S. gaming software makers, Acclaim focused too sharply on hard-core gamers, a vertical market that is far from the mainstream.
Cai indicated that the content of the games from Acclaim missed the mark for most consumers. "People have limited appeal for killing people and naked girls riding on a bike," Cai said. "Their genre was limited to a lot of violence and mature content. That's a lack of mass market appeal."
Confined to the Console
Cai said that while Asian and European game developers take advantage of the variety of console and PC platforms on which consumers in those regions play games, U.S. developers are largely confined to the console because console prices are so low in the U.S. compared to PCs.
"Worldwide, companies are looking to other genres and platforms," Cai said. "That gives them a steady source of revenue. In the U.S., it's been difficult to go toward that direction for various reasons."
The Entertainment Software Association (ESA) said earlier this year that while gaming industry revenue was up, the portion of it derived from violent and mature-rated games was down. Industry observers agree that the health of the U.S. computer game industry is highly dependent on big hit titles, a lack of which helped to harm Acclaim further.
For his part, Cai said that regardless of the content or success of gaming titles, the industry is at "the bottom of the cycle" as it waits another two years for the next round of consoles in 2006. Cai added that the same factors that led to Acclaim's fall might drive other companies to similar fates.
Intel: The Tech Sector's Health Meter Looks Gloomy September 03, 2004
"Intel has a balanced business model, both in terms of consumers and businesses and in terms of the global marketplace," Gartner analyst Martin Reynolds told the E-Commerce Times. "They are the leader in virtually every market, so if they are feeling pain, it's likely others are as well."
Related Stories
New Business Model Emerging for Enterprise-Software Industry September 01, 2004
If you are like me, knowing something about the technology is nice but understanding the business impact is even more interesting. It might be hard to overstate the potential business impact of Web services because they represent the key to a very old lock in the enterprise-software industry.
Quit Treating Industry Analysts as Quote ATMs August 27, 2004
Many analysts excel at customer service -- their responsiveness is often what keeps these projects moving forward in client companies. That's typically not an issue. What is a problem is that often the manufacturers and client companies asking for quotes have not even briefed the analyst about what they are asking for a quote about.
Voice of Customer Driving Music Industry Evolution August 25, 2004
The music industry has been fighting a very slow battle of attrition with its customers for decades, and it's time the industry started listening to its customers and stopped biting the hand that feeds it.
Ethics and Industry Analysts August 16, 2004
Industry analysts provide outlook on trends and market share. Heavily numbers-based, these analysts are typically the least experienced and lowest paid, though not always, of the types I'm mentioning here. These folks collect numbers, often from the vendors, who are on the "honor system," and use those numbers to make forecasts.
Related News Alerts
More by Jay Lyman
Open Source Developer Dumps Novell Over Microsoft Deal December 26, 2006
A key open source developer, Jeremy Allison, who cofounded the Samba project, has resigned from Novell in protest over the company's recent agreement to enter a collaborative arrangement with Microsoft. The deal has created an uproar in the open source community because it does not treat all recipients of the GPL equally and thus violates the spirit of the license, critics say.
Financial Firms Tap Microsoft for Linux December 22, 2006
Three major financial institutions are among the first companies to go to Microsoft for Linux services, provided through an agreement the software giant struck with Novell. Although a recent survey showed customer approval of the collaboration, many members of the open source community view Novell's move as sleeping with the devil.
Mozilla Beefs Up Security in Firefox 2.0 December 21, 2006
Mozilla's latest update to its open source Firefox browser includes security measures targeting phishers. Phishing scams that use social engineering techniques to dupe Web surfers into revealing personal financial information have become an effective way for cybercriminals to conduct their nefarious activities on the Internet.