By Elizabeth Blakey E-Commerce Times
08/02/01 5:00 PM PT
If Windows Clippy embodies the cyber-robot predicted a few years ago,
we're heading for a rendezvous with the maniacal computer HAL from '2001.'
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Originally published on August 2, 2000 and brought to you today as a time capsule.
Back when the Internet was still known as the "Information Superhighway," many
pundits predicted that "interactivity" would soon change the way everyday
people live.
Although nobody believed that what was going to happen between
a computer and a person in cyberspace would be more interactive
than what happens between human beings, the Information Superhighway
promised to bring the experience of cyberspace incredibly close to real life.
Looking back now, the question is, did it?
Seven years ago, Newsweek took a look at the potential for
interactivity in the Digital Age in an article titled "An Interactive Life."
The report said, "The ultimate promise is this: a huge amount of information
will be available to anyone at the touch of a button, everything from airline
schedules to esoteric scientific journals to video versions of off-off-off Broadway."
Newsweek also predicted that in the near future, "the era of the no-brainer
will have finally arrived. An electronic device called an 'intelligent agent'
will be programmed to know each viewer's preferences and make selections from
a endless stream of data."
Get Real
With seven years of water gone under the bridge, I am reminded of the elusive
dream of "that little man behind the curtain" who owned and operated the
Great Oz. He wanted to create so accurate and wonderful an
illusion of a fire-breathing wizard that Dorothy would never
realize Oz was not a real person.
Well, fast forward to 2000: the Information Superhighway
is not even close to approximating the interactivity of real life.
The Web has not reached that goal -- and probably never will.
Year 2001 Problem
The visionaries running today's e-commerce powerhouses and global
media conglomerates are facing some hard facts. Machines are not
going to replace people when it comes to customer service. And,
virtual reality with goggles is never going to be as exciting as
surfing the Playa Hermosa break in pristine Costa Rica.
After all, when Joe Visitor visits an online book retailer, the
page says, "We have book recommendations for you," but Joe no
longer cares about those books. Joe has different hobbies and
interests now, and an electronic agent will never be able to
figure out what Joe wants unless he is able to speak with a live human being.
At least the virtual salespeople at Amazon.com are willing to admit
confusion about Joe's preferences, quietly protesting "Based on
your purchases, we're still not sure of your tastes."
Target Practice
If Joe fills out enough registration forms, of course, the Internet
will know everything about Joe. After spilling all his beans -- and
picking up a few "cookies" -- Joe will get targeted e-mails, customized
page views, and even banner ads that reflect his personal preferences.
Nice, but not all that interactive. Joe can only choose from a limited
number of common interests. "Modern igloo design" is not on the list. Even
if it were one of the choices, the computer wouldn't know Joe is interested
unless he checks the box. From then on, the computer will spew tangentially
related sales offers at Joe, even if way off topic. Intrusive,
but not that interactive.
Interactivity's worst-case scenario is when the computer thinks
Joe needs something he doesn't need. Just think about Clippy -- that paper
clip-shaped Microsoft (Nasdaq: MSFT) Word "office assistant" that is always
asking if Joe wants to write a letter.
If Clippy is the wave of the future, we are heading for a rendezvous
with the maniacal computer HAL from the movie "2001." When HAL didn't
get it, HAL really didn't get it.
Active Lifestyle
This summer, interested voters with the latest hardware and software
will be able to pick the angle of video cameras covering the political
party conventions. Unfortunately, setting the angle of Web camera
covering an entirely orchestrated made-for-TV event means that we have,
indeed, reached "the era of the no-brainer." If Joe Visitor wants to
take an active part in politics, the Web is not the way.
Online auctions are interactive, right? People can search for what
they want and bid against people from all around the world, while
the computer plays the part of auctioneer. However, many online
auction customers are complaining about last-minute bids from people
who weren't part of the auction until the very end. There is no
"going, going, gone" in a timed Internet auction, while at a
real-world auction, everyone gets an opportunity to make a final bid.
How about online gambling? Not only can Joe Visitor play video poker,
he can watch horse races in real time via streaming video, word search
through racing statistics, and place actual bets. He's virtually at the
Belmont Stakes, even though he's really in his living room. Of course,
phoning in a bet while watching TV is just as interactive, and that
was possible in 1950.
Cyberspace Odyssey
The electronic agent that knows everything about Joe Visitor
and takes him on a fanastic journey through cyberspace has not arrived.
Because of the fundamental difference between man and machine, the interactive
robot promised seven years ago is not likely to materialize.
But that's okay. We have seen the ghost of Internet Future,
and although things are not as interactive as was once hoped,
we have settled down to enjoy the Internet for what it is: a
spectacular way to communicate and do business.
The Bottom Line on Online Shopping Bots July 13, 2001
With so many obstacles to overcome, will Internet shopping agents or 'bots' survive the
dot-com tempest?
One Year Ago: Any Outrage Over E-Commerce Outages? January 07, 2002
When unscheduled outages hit e-tailers and online auctioneers, the internal response at
the company can be a panicked scramble, even while the public relations campaign is
reassuring.
One Year Ago: Is BlueLight.com a Model? December 18, 2001
Although BlueLight was able to get around the shopping 'bot' debacle, maintaining
its customer base proved more costly than expected in early December 2000.